Will all weapons present on the variant mod will be removed ? because it has two mod containing the same.They won't be deleted from Variant. But I won't be adding any new weapons into Variant.
Hi @Viz
Do you know Command name for Lightsaber ? I want to test it.
Note:
I still think Lightsaber should be added to Variant Mod as well. So we do not need to add extra Mod that can eat mod space. I hope you can consider it :(
I just didn't want to add weapon/pet mod into Variant anymore.It makes me sad to hear that, because the space to add my MOD has reached the limit. :(
when I use TL1 Rifle to shoot the enemies behind the bushes the bullet stuck in the bushes, does not happen when I use Rifle_EzroStandard shotguns have such parameters:
Hmm.. the ezro rifle uses similar attack animation to a bow/crossbow/gun. That's why it has perfect accuracy, and on top of it has very long attack range, just like kva said.
If I change the bullet to penetrate through enemies, then the rifle would be similar to a Minigun, but with slower firing rate.
I'll probably add the shield break effect instead.
Hi @Viz
Can you add also add the effect of reflecting Magic & Physical attacks on LightSaber, to feel like Star Wars. :D
Yea the way the cooldown system was coded in Minigun, it needs the coolant. I can't change that atm.. sorry.
QuoteYea the way the cooldown system was coded in Minigun, it needs the coolant. I can't change that atm.. sorry.
Maybe you can see coded in the latest version of MiniGun V.10 (https://steamcommunity.com/sharedfiles/filedetails/?id=167126868&searchtext=minigun). In that version Minigun does not depend on the Cooldown Spell.
The Small Coolant is sold in the merchantFor Small Coolant maybe you can increase the price.
Coolant drop rate must be adjusted to be similar like a normal spellFor Coolant drop rate it seems you can increase the rarity to drop ("but I do not think it's necessary because, I feel that's enough").