Hmm yeah I could. But I edited them for my own preferences so they are not going to be truly follows the original mod. For example.. I took every graph files inside the merged UA+Torchfun except the price_playersell, price_playergamble and price_enchant and move them to my own mod compilation.
So you need to add the rest of the graph files from UA and Torchfun into you own mod compilation.
And I can't guarantee it'll be bug free either.
So far there are some oddities like in every map, there will be either gambler npc, shrines or fountains, at times spawning twice on top of each other. And some npcs at dungeon may crash when you are near to them.
If this is okay for you, then I'll share it.
I mostly prioritize UA files over Torchfun and merge their codes if needed.
So for example, Estherian Enclave won't have Transmuter that was added in Torchfun.
Other example worth to mention
- Drop changes, new items and recipes changes from Torchfun are kept/merged accordingly
- Area level range and quest level range are according to Torchfun.
- Mapworks are according to UA since I didn't went that far yet.
- Monster stats are merged between Torchfun+UA.
- No fish/pet changes from Torchfun
- No spell changes from Torchfun
- Everything else are according to UA I think..
Here you go. Just don't upload it anywhere else.
hey @Zayn Malik . Yes its weird that unpacking and then repacking without any changes will freeze your character :-[
Or maybe the freeze is from your 1st attempt to merge the mods. Did you try creating a new character using your 2nd repack mod?
Also what kind of freeze are you seeing? Is it the character has no animations but can move around the screen? Or it can't even change position?
EDIT
About your first merge attempt - if you noticed from @Viz 's last post, he made choices for which mod files would overwrite the files of the other mod per feature. So it's not just a simple one-time merge; you have to decide whch features you want to keep, take note which mod is giving those features and then merge that mod on top of the other. And it can be different from feature to feature.
Well that's a really weird bug. Maybe unpacking the mod leads to some issues.
If you want, I'll share the whole MEDIA folder of the mod.
https://drive.google.com/file/d/1JMhTCPRlAccgumoOtVOMR8lx5sLmTxXl/view
Hopefully it'll work.