Torchmodders
Modding => Modding Questions => Topic started by: lolesch on September 08, 2017, 04:14:28 am
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I did a research but couldn't find viable information...
Most ingame interactions are based on the Effects - like [VALUE]% chance to Burn for [DURATION]
I've figured out these are stored in the "Effectslist.txt" and edited a few Effects. They now show up in the EffectsEditor but still cant be selected for usage in the AffixEditor.
To go into detail: I wanted to add "Itemcategories" such as martial/magic/ranged which is much harder then I thought. On the one hand I cannot change the Itemcategory on existing weapons as they are static. on the other hand I cannot edit the prefered effects..
Are Effects that hardcoded that I should even forget thinking of edit Effects? Or has anyone done something equal?
lolesch
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Hi @lolesch ! Im not the expert but from what ive seen here and there around the community, building new effects has not been successful or at least not reliable. :(
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hey Phan, good to know, so I'm gonna work around!
I'll use the effects for marcial/magic/ranged weapons but using the skills weapontype requirement to get my prefered setup
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Yes and u can associate those with just a new UNITTYPE. Thats how ive seen most "new item" workarounds are made.