Mod Projects => Mod Showcase => Topic started by: Phanjam on July 20, 2017, 07:50:46 pm
Title: [Monsters] Humanoid Monsters Pack
Post by: Phanjam on July 20, 2017, 07:50:46 pm
Hiyya! Just a placeholder for now to say I'd like to finish a mod which packages a bunch of humanoid monsters for TL2. I've got some barbarian models and am working on that orc model (http://torchmodders.com/forums/3d-modelling-animation/(monster)-orc/msg7386/#msg7386), but i'd also like to inlcude the TL1 Zealots and Dark Elves.
Anyways, more info/palns/hopes/dreams to follow lol!
Title: Re: [Monsters] Humaoid Monsters Pack
Post by: DeeZire on July 25, 2017, 11:00:37 am
Looking forward to this!
Title: Re: [Monsters] Humaoid Monsters Pack
Post by: Phanjam on July 26, 2017, 03:43:15 pm
Thats a big encouragement to me, thanks so much Deezire!
Title: Re: [Monsters] Humaoid Monsters Pack
Post by: Darkthan9800 on August 17, 2017, 03:06:56 pm
This sounds great, can't wait to see it!
Title: Re: [Monsters] Humaoid Monsters Pack
Post by: Phanjam on August 17, 2017, 05:52:58 pm
Thanks v much @Darkthan9800 ! As always it's just finding the time to put in the work needed :D
Title: Re: [Monsters] Humaoid Monsters Pack
Post by: Phanjam on August 27, 2017, 11:17:02 pm
okay im gonna go with the below model for the Orc heavy...
(http://i.imgur.com/Doq3DCb.gif)
It's far from perfect, but i need to move on and complete one set of the Orc monsters - trapper (done), heavy (this one) and mage (next one).
Also need to start on coding their skills :P
Title: Re: [Monsters] Humaoid Monsters Pack
Post by: Phanjam on September 01, 2017, 10:51:12 pm
Okay last Orc unit, the caster...
(https://i.imgur.com/4TLXELH.gif)
Now to work on the skills. They're all still in concept stage atm... - Trapper - some kind of immobilization skill - Heavy - hi-damage aoe - Caster - damaging/stunning/slowing skill
:P
Title: Re: [Monsters] Humaoid Monsters Pack
Post by: Aherin on September 02, 2017, 02:47:44 am
Great stuff man! The caster reminds me of a mix of Thrall's new shaman look and Normal or whatever his name is. (The old evil guy with the hood).
Title: Re: [Monsters] Humaoid Monsters Pack
Post by: Phanjam on September 02, 2017, 03:28:47 am
hey thanks @Aherin ! you must mean "Gul’dan" - and now that i look at his images again, i think i should add the green-glowing eyes!
EDIT
Like this!
Title: Re: [Monsters] Humaoid Monsters Pack
Post by: Darkthan9800 on September 02, 2017, 07:03:06 am
OOooooo @Phanjam, I absolutely love Warcraft and this is making me SUPER excited!
Title: Re: [Monsters] Humaoid Monsters Pack
Post by: Phanjam on September 02, 2017, 08:52:55 am
Thanks @Darkthan9800 ! I think the WoW Orcs fit the TL lore so well and i hope to do them justice ;) hope i dont take too long on the skills and spawnclasses parts :P
Title: Re: [Monsters] Humaoid Monsters Pack
Post by: Aherin on September 03, 2017, 03:13:32 am
Ah yes Gul'dan! That's the one! Not sure what my phone was trying to spell.. Green eyes look sweet >:)
Title: Re: [Monsters] Humaoid Monsters Pack
Post by: Phanjam on September 03, 2017, 07:52:24 am
Hey @Chthon if u happen to see this, just want to let u know im gonna pattern the setup of the spawnclasses files for this mod after ur files for the "monster squad" ;)
Edit
Hey @Aherin the furthest ive ever gotten is grunnheim forest, so can u suggest which zones the monsters should appear in? I plan to have barbarians (or amazons as theyre all girls), orcs, dark elves and zealots. :P