Torchmodders
Mod Projects => Skills Expansion Mod => Topic started by: doudley on May 17, 2017, 05:46:15 pm
Phase 1 of this mod project. The idea is to allow access to other weapon types on skills that are weapon-specific. These are the skills that already been expanded:Akimbo can be used by any dual wielding weapon Arc Beam can be used by any weapon (looks weird on pistol, bow, or cannon) Blast Cannon can be used by a cannon or shotgonne Chaos Burst can now be used by any ranged weapon type Cold Steel Mastery changed to Cold Storm Mastery with ice and electric damage bonuses that requires any weapon to use Emberquake can now be used by any melee weapon type (looks weird on fist) Flame Hammer can now be used by any melee weapon type (looks weird on fist) Fusillade can now be used by a Cannon or Shotgonne (looks weird on shotgonne) Heavy Lifting can be used by any short ranged two handed weapon Rapid Fire can now be used by any ranged weapon type (looks weird on cannon or wand) Shadow Shot can be used by any ranged weapon (also by a staff if LAO III mod is in load order) Shadowbind can be used by any weapon to trigger Shadowling Ammo changed to Shadowling Oil that requires any weapon to use Shotgonne Mastery changed to Blind Mastery that requires any short ranged two handed weapon to use Shred Armor can affect any weapon attacks Staff Mastery changed to Loss Mastery that requires any weapon to use Stormclaw can be used by any weapon (including ranged weapons) Super Charge can be used by any weapon (including ranged weapons) Sword and Board changed to Ward of Board that only requires a shield Tangling Shot can be used by any ranged weapon (also by a staff if LAO III mod is in load order) Venomous Hall can now be used by any ranged weapon type (looks weird on cannon or wand) Wand Chaos changed to Weapon Chaos that requires any weapon to use
This is an astonishing amount of work @doudley - kudos to you! I'm taking not of the skills with "looks weird with..." statements. Will try to help you with that in the coming days...
Oh my gosh, that would be awesome Phanjam! You are a heaven sent! But if you guys are still busy with TL1CP or even have more plans for it, I would not want to take your time away from it.
sorry took me a while to get back to this @doudley ! what animations would you like me to look at? Im not 100% sure i can do something about them, but i would like to try ;)
@Phanjam Sorry it took awhile to reply! Doudley and I don't know the names of the animations or which ones are missing in the file names. For starters, we do know that the skill- "Fusillade" does not have a proper Shotgonne animation so that is a good place to start. Thanks for wanting to help us!
For starters, we do know that the skill- "Fusillade" does not have a proper Shotgonne animation so that is a good place to start. Here, try the attached .SKELETON files... ;)
Here, try the attached .SKELETON files... ;) Thank you for this!
my pleasure! if the firing loop anim needs to be faster let me know ;)
requested by @Phanjam I am giving a status report: We still need missing weapon Animations for all the following skills that are noted to have "weird" animations with certain weapons minus Fusilade (Thank you Phanjam!) Spoiler (hover to show) Phase 1 of this mod project. The idea is to allow access to other weapon types on skills that are weapon-specific. These are the skills that already been expanded:Akimbo can be used by any dual wielding weapon Arc Beam can be used by any weapon (looks weird on pistol, bow, or cannon) Blast Cannon can be used by a cannon or shotgonne Chaos Burst can now be used by any ranged weapon type Cold Steel Mastery changed to Cold Storm Mastery with ice and electric damage bonuses that requires any weapon to use Emberquake can now be used by any melee weapon type (looks weird on fist) Flame Hammer can now be used by any melee weapon type (looks weird on fist) Fusillade can now be used by a Cannon or Shotgonne (looks weird on shotgonne) Heavy Lifting can be used by any short ranged two handed weapon Rapid Fire can now be used by any ranged weapon type (looks weird on cannon or wand) Shadow Shot can be used by any ranged weapon (also by a staff if LAO III mod is in load order) Shadowbind can be used by any weapon to trigger Shadowling Ammo changed to Shadowling Oil that requires any weapon to use Shotgonne Mastery changed to Blind Mastery that requires any short ranged two handed weapon to use Shred Armor can affect any weapon attacks Staff Mastery changed to Loss Mastery that requires any weapon to use Stormclaw can be used by any weapon (including ranged weapons) Super Charge can be used by any weapon (including ranged weapons) Sword and Board changed to Ward of Board that only requires a shield Tangling Shot can be used by any ranged weapon (also by a staff if LAO III mod is in load order) Venomous Hall can now be used by any ranged weapon type (looks weird on cannon or wand) Wand Chaos changed to Weapon Chaos that requires any weapon to use
Subscribed to the mod and will try to play as much as i can this weekend. I need to actually see the "weird animations" u mentioned, so i can think of things to try.