Torchmodders

Mod Projects => Skills Expansion Mod => Topic started by: doudley on May 17, 2017, 05:46:15 pm


Title: Skills Expansion: Expanded Weapon Requirement
Post by: doudley on May 17, 2017, 05:46:15 pm
Phase 1 of this mod project.

The idea is to allow access to other weapon types on skills that are weapon-specific.

These are the skills that already been expanded:

Title: Re: Skills Expansion: Expanded Weapon Requirement
Post by: Phanjam on May 21, 2017, 02:30:39 am
This is an astonishing amount of work @doudley - kudos to you!

I'm taking not of the skills with "looks weird with..." statements. Will try to help you with that in the coming days...
Title: Re: Skills Expansion: Expanded Weapon Requirement
Post by: doudley on May 21, 2017, 07:57:29 am
Oh my gosh, that would be awesome Phanjam! You are a heaven sent!

But if you guys are still busy with TL1CP or even have more plans for it, I would not want to take your time away from it.
Title: Re: Skills Expansion: Expanded Weapon Requirement
Post by: Phanjam on June 20, 2017, 02:30:45 am
sorry took me a while to get back to this @doudley !

what animations would you like me to look at? Im not 100% sure i can do something about them, but i would like to try ;)
Title: Re: Skills Expansion: Expanded Weapon Requirement
Post by: steffire3 on July 01, 2017, 01:16:57 am
@Phanjam

Sorry it took awhile to reply!

Doudley and I don't know the names of the animations or which ones are missing in the file names.

For starters, we do know that the skill- "Fusillade" does not have a proper Shotgonne animation so that is a good place to start.

Thanks for wanting to help us!
Title: Re: Skills Expansion: Expanded Weapon Requirement
Post by: Phanjam on July 03, 2017, 05:12:37 am
For starters, we do know that the skill- "Fusillade" does not have a proper Shotgonne animation so that is a good place to start.

Here, try the attached .SKELETON files... ;)
Title: Re: Skills Expansion: Expanded Weapon Requirement
Post by: doudley on July 03, 2017, 05:38:54 am
Here, try the attached .SKELETON files... ;)
Thank you for this!
Title: Re: Skills Expansion: Expanded Weapon Requirement
Post by: Phanjam on July 04, 2017, 01:46:41 am
my pleasure! if the firing loop anim needs to be faster let me know ;)
Title: Re: Skills Expansion: Expanded Weapon Requirement
Post by: steffire3 on July 13, 2017, 10:31:17 pm
requested by @Phanjam I am giving a status report:

We still need missing weapon Animations for all the following skills that are noted to have "weird" animations with certain weapons minus Fusilade (Thank you Phanjam!)

Spoiler (hover to show)
Title: Re: Skills Expansion: Expanded Weapon Requirement
Post by: Phanjam on July 14, 2017, 07:45:02 am
Subscribed to the mod and will try to play as much as i can this weekend.

I need to actually see the "weird animations" u mentioned, so i can think of things to try.