Torchmodders
Modding => Modding Questions => Topic started by: Viz on May 09, 2017, 07:32:42 am
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So.. I'm trying to edit some skills of another custom class (wow paladin) and I found some weird bug.
1- Every time a skill is casted, pet's mp are deducted as well. Is there any reason why is this happening to pet when it shouldn't under normal circumstances?
2- Skill gets broken when compiled by GUTS. Either the whole skill will be gone except level 1, or a tier will be gone. e.g only 10/15 skill level will appear, the last 5 levels are gone.
I'm fairly certain that the codes are written correctly and I've remake a single skill at least 4-5 times. It's frustrating to see its not working properly. :(
I mostly uses notepad+ to edit stuff so idk if that makes any difference than using GUTS.
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HI Viz, well, let see...
1- If you are testing inside Guts, this always happens for some reason, but in game the skills works fine, you can test it with a vanilla class and It will also happen. But if this is happening in game... that's weird.
2- This has happen to me a couple of times, what I do to fix it is: delete the skill bindat files. Then open Guts and in the skill editor paste all the code from Notepad+ into the skill and let Guts save it. Normally this solves the issue.
Hopes this helps you.
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2. wait, how do you do this?
I can't open the skill editor when loading the mod due to error.
Then I tried loading other mods and open the skill editor, it works. I've created a new dat and copy the codes to the Guts but I can't save it, the same error will popped out. :o
Edit : nvm, I think I got it. I'll let you know if it works.
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eyy @Viz i hope you got it fixed, I know how irritating that can be :D after so much typing it just get's erased!
For me this usually happens when the skill's GUID is conflicting with some other skill GUID. What should work is re-type/paste the code back into the .DAT but make sure to leave the GUID value empty. GUTS is supposed to write-in it's own GUID which should now be without conflicts.
But that hasn't always worked for me :P so I usually just randomize the GUID number manually - works for me ;)
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Yup, all seemed to work properly now. :D
I nearly gave up on modding this mod if it wasn't for you guys. Thanks @Anarch16sync
I'll keep that advice in mind @Phanjam