[STATWATCHER]
<STRING>STAT:EXPERIENCE LEVEL
<STRING>4082877041:MONK_UNARMED_LEVEL
<STRING>PRIMARY_TARGET_TYPE:SELF
<STRING>SECONDARY_TARGET_TYPE:SELF
<STRING>WATCH_TYPE:NOT EQUAL TO
[/STATWATCHER]- Druid's Thorns skill icon is somehow missing.
- One of Voidseeker's passive is missing.[/COLOR]
- Theolentist - Game crashes when hovering the cursor to Nova skill icon.
The Unarmed Damage skills doesn't cause a game crash on me...Oh yea, the unarmed damage was fixed some time ago.
How can I recreate the crashing issue?
What should I do exactly?
Also, I'm not sure if it is any issue but when I unpacked the Variant.mod, GUTS reported missing TAGS (mostly on synergies' classes).
The current issue is the Theolentist class. The game crashes when trying to hover to the Nova skill icon.The IZAU_NOVA_ASTEROID skill is broken, check original data if the condition is the same. If it is broken, try contacting the author to fix it.
Regarding the missing tags, yeah I know. But I have no idea how to fix those.. AFAIK the affected skills are :These TAGS could be exclusive from synergies and other mods where you claimed them, try getting the TAGS.DAT from synergies first and copy it to your mod pack. If the missing tags error has lessen then the TAGS.DAT is the cause.
There are other missing tags as well, like most of the classes are missing their starting shoulder wardrobe and some skill particles went missing. But those aren't really game-breaking and can be figured out easily.
Idk why but everytime GUTS compiled the mod it screws up the asteroid.dat. Replaced it with the original .dat which pretty much untouched, still persist.I've checked the Theolentist class mod alone, the IZAU_NOVA_ASTEROID skill is not broken there. Perhaps it gets broken due to the compile as you said. Try this, copy the mod files into your MEDIA folder again, then delete all .bindat and .binlayout files first before compiling it/building it (delete the editormod.dat too while your at it). Let me know if it works.
the files are very likely messy lolTo be fair, I can easily detect Theolentist files because of prefix IZAU and ZOTT, I could say they are organized enough. Also, the skill icons and specially the character icons looks great! Are they hand-drawn traditionally or purely digital?
hey @doudley and @Viz , see also this discussion about tags.dat errors (http://torchmodders.com/forums/tl2-item-patch-public-board/information/msg3590/#msg3590). I don't know if it's solve-able actually :(Thank you for the link @Phanjam! :)
I just think that it's a good advice to make it a habit, to clear all .bin[dat/layout] files before (re)compiling mods, especially on merged mods/mod packs.Agree 100%
thanks :DThank you too...and you're awesome! :D
digitally hand drawn lol
Please create a topic in the Mod Showcase categoryAlright, done. It should be enough. :)
Name it: Variant (Class Compilation)
The address link should look like this:
http://torchmodders.com/forums/mod-showcase/variant-(class-compilation)/
This is linked as your website in your mod pack that I will publish at Steam Workshop
This is also linked on your mod description at the mod's subscription page, if ever you won't entertain inquiries there. In here you will.
Your download site is linked to RGF
For further details about your mod's description, please let me know so that I can update it on Steam.
Alright, done. It should be enough. :)http://steamcommunity.com/sharedfiles/filedetails/?id=900049612
Thanks! If possible could you add the "classes" tag to the mod?Alright, done. It should be enough. :)http://steamcommunity.com/sharedfiles/filedetails/?id=900049612
I'm done too. :)
Congratulations guys! Nice work ;)Thanks! :)