Torchmodders

Mod Projects => Lolesch's Playground => Topic started by: lolesch on February 17, 2017, 12:57:09 pm


Title: Rarity vs. Diversity
Post by: lolesch on February 17, 2017, 12:57:09 pm
This is a special one to me! Still have to figure out what to aim for in such a game.

Rarity

Items
   Specific Items/Class Items
   Enchanted/Corrupted
NPC's
   Quests
   Empathy/Influence/Guilds?

Diversity

Skills
   Weapon animations
   Item related Skills  Skill modifier on Items

Consequential Decisions
Equipment
Team Composition
visuals/layout

just a short write down...
comments are wellcome
Title: Re: Rarity vs. Diversity
Post by: Phanjam on February 18, 2017, 07:32:08 am
Hey lolesch! I saw your post about "influence" and "corruption" mechanics  in RnF's LAO3 thread, and I think those are great ideas for new mechanics ;)

By "item related skills" do you mean skills which become available to you when you equip a certain item? I am a fan of this idea, but I am wary it can become OP. Maybe if you limit this feature to sets of items?

This is a special one to me! Still have to figure out what to aim for in such a game.

Rarity

Items
   Specific Items/Class Items
   Enchanted/Corrupted
NPC's
   Quests
   Empathy/Influence/Guilds?

Diversity

Skills
   Weapon animations
   Item related Skills

Consequential Decisions
Equipment
Team Composition
visuals/layout

just a short write down...
comments are wellcome
Title: Re: Rarity vs. Diversity
Post by: lolesch on February 18, 2017, 12:22:02 pm
By "item related skills" do you mean skills which become available to you when you equip a certain item? I am a fan of this idea, but I am wary it can become OP. Maybe if you limit this feature to sets of items?
you mean because of skill overload? maybe I should call it skill modifier on Items...

The idea is diablo3 related - legendary may remove a skills mana cost or hit 3 times in a row...

Someone recently was talking about skills on items (found it (http://torchmodders.com/forums/guts-editor/variable-affix-ranges-on-unique-items/)) and I'm not sure if this will work any way, was theory crafting only, haven't tried it jet.
Though in theory I was thinking about skill diversity through items (mainly on weapons) as a classless thing but that's a little outdated. If this still find its way into my mods the "setbons" idea might be a good thing to go - so sets get more important compared to unique/legendary items