Torchmodders
Mod Projects => Lolesch's Playground => Topic started by: lolesch on February 17, 2017, 12:57:09 pm
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This is a special one to me! Still have to figure out what to aim for in such a game.
Rarity
Items
Specific Items/Class Items
Enchanted/Corrupted
NPC's
Quests
Empathy/Influence/Guilds?
Diversity
Skills
Weapon animations
Item related Skills Skill modifier on Items
Consequential Decisions
Equipment
Team Composition
visuals/layout
just a short write down...
comments are wellcome
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Hey lolesch! I saw your post about "influence" and "corruption" mechanics in RnF's LAO3 thread, and I think those are great ideas for new mechanics ;)
By "item related skills" do you mean skills which become available to you when you equip a certain item? I am a fan of this idea, but I am wary it can become OP. Maybe if you limit this feature to sets of items?
This is a special one to me! Still have to figure out what to aim for in such a game.
Rarity
Items
Specific Items/Class Items
Enchanted/Corrupted
NPC's
Quests
Empathy/Influence/Guilds?
Diversity
Skills
Weapon animations
Item related Skills
Consequential Decisions
Equipment
Team Composition
visuals/layout
just a short write down...
comments are wellcome
-
By "item related skills" do you mean skills which become available to you when you equip a certain item? I am a fan of this idea, but I am wary it can become OP. Maybe if you limit this feature to sets of items?
you mean because of skill overload? maybe I should call it skill modifier on Items...
The idea is diablo3 related - legendary may remove a skills mana cost or hit 3 times in a row...
Someone recently was talking about skills on items (found it (http://torchmodders.com/forums/guts-editor/variable-affix-ranges-on-unique-items/)) and I'm not sure if this will work any way, was theory crafting only, haven't tried it jet.
Though in theory I was thinking about skill diversity through items (mainly on weapons) as a classless thing but that's a little outdated. If this still find its way into my mods the "setbons" idea might be a good thing to go - so sets get more important compared to unique/legendary items