I guess you figured out with that. ;)Hi Kva! Do you mean the animations I "fixed" for the Zealot mod? For that, I manually renamed suitable zealot animations to the <STRING>NAME: which the skill would look for. Very tedious :P
wish I'd known that before i did all that internal .skeleton renaming :D but what the hey...I think internal .skeleton renaming it's easier than the "alternative animations". When I was working on my dwarf, I had a lot of strange things with this.