Mod Projects => Legendary Add-ons (LAO) 3.0 => Topic started by: RnF on February 02, 2017, 12:31:37 pm
Title: Stats Overhaul for Weapons - LAO III planned changes
Post by: RnF on February 02, 2017, 12:31:37 pm
Been working on Throwing Axes for LAO III, they are pretty much complete, have both 1h and 2h variations. Used the TL1 1H Axes and 2H Polearms items. They can "throw" a missile axe and swing like melee weapons. Holding shift down will fire the "throwing missile", otherwise the character will use them like any other melee weapon.
I have decided to make them Dex based.
With my Dexterity Ranged Damage Bonus I have added into LAO III, it should be a nice compliment for that Dex change. Which brings up balance/overhaul issues for all weapons especially Claws and Polearms since most of them rely heavily on Dexterity.
I have figured out a way for items to be considered "ranged" and "melee" at the same time. This allows melee items to get a damage bonus for using the Dexterity Stat without breaking skills that require "melee" items. It also adds a bit more variety in builds for players to go for to increase damage and not have to rely solely on Strength to do so.
To do this, I will need to restructure the stat requirements on most weapons. This kind goes back to my item overhaul mod that was never finished.
Dexterity Based Weapons - All Strength/Focus stripped off and replaced with Dexterity/Vitality. Claws Polearms 1H Throwing Axes 2h Throwing Axes Bows Crossbows Pistols
Strength Based Weapons - All Dexterity/Focus stripped off items and replaced with Strength/Vitality. 1H/2H Axes 1H/2H Swords 1H/2H Axes (non throwing) Cannons
Focus Based Weapons - All Strength/Dexterity stripped off and Replaced with Focus/Vitality. Wands Staffs (remove Melee weapon designation, add Ranged/Magic Designation)
I also plan on adding the following for Focus based weapons from TL1 items - casters don't really get a lot of weapon choices Create 1H Ember Swords(1h swords that fire like a wand) Create 1H Ember Maces (1h maces that fire like a wand)
Title: Re: Stats Overhaul for Weapons - LAO III planned changes
Post by: Phanjam on February 02, 2017, 04:46:34 pm
O. M. G. RnF is BACk with a vengeance and CRAZIER than ever! :D
Pls pls pls post an ani-gif of the new throwable axes in action!
About the new set-up for affixes: for players who haven't installed the "stats overhaul" add-on, how will things play for them?
And I LOVE the ember-swords idea!
Title: Re: Stats Overhaul for Weapons - LAO III planned changes
Post by: lolesch on February 02, 2017, 07:53:31 pm
wow, sounds great!
I love the Ember Sword too! One day I'm gonna rework weapons - change Attributes and so on. I see you will leave the mixed Attributes so I keep those Ideas for the moment but let me throw in some others that might fit:
I'd love Ember Bows, as a ranged 2H focus variation. They could have a multishot damageshape? Also I'd love some Ember Shields - in difference to "normal" shields they would have less defense stats but some resource benefits like Manareg. Castspeed, move speed?
well, those were just popping up in my head reading your post...
lolesch
Edit: digging old inspiration files...
Title: Re: Stats Overhaul for Weapons - LAO III planned changes
Post by: RnF on February 02, 2017, 08:50:10 pm
O. M. G. RnF is BACk with a vengeance and CRAZIER than ever! :D
Pls pls pls post an ani-gif of the new throwable axes in action!
About the new set-up for affixes: for players who haven't installed the "stats overhaul" add-on, how will things play for them?
And I LOVE the ember-swords idea!
Sorry for the laggy video, but this gives a good idea of what to expect.
As far as those who haven't installed the Stats Overhual, this will be built into LAO III so they won't miss out! I will probably just include the Dex Damage Bonus into LAO III for now.
Yeah, the Ember Swords came to mind today. Have some TL1 items to use up still ;)
FYI, I finally figured out (stumbled upon more like) how to bypass the "hard coded" restriction on Unique and Legendary items from being able to spawn randomized item bonuses like Green and Blue items... ECSTATIC about this! Now I can implement Randomized Legendary items!
Title: Re: Stats Overhaul for Weapons - LAO III planned changes
Post by: RnF on February 02, 2017, 08:59:51 pm
I love the Ember Sword too! One day I'm gonna rework weapons - change Attributes and so on. I see you will leave the mixed Attributes so I keep those Ideas for the moment but let me throw in some others that might fit:
I'd love Ember Bows, as a ranged 2H focus variation. They could have a multishot damageshape? Also I'd love some Ember Shields - in difference to "normal" shields they would have less defense stats but some resource benefits like Manareg. Castspeed, move speed?
well, those were just popping up in my head reading your post...
lolesch
Edit: digging old inspiration files...
Yeah, the item stats drive me nuts, some make no sense at all, especially on the weapons.
Ember Bows... I LOVE that idea, going to use it for sure. I still have quite a few of TL1 items to use for various "new" weapons, Bows, Crossbows, Swords, Maces, Rifles, Shields. So there can be a lot done with them. Thanks for the graphic, it is full of a lot of good ideas. Will take some into consideration.
I really like your Ember Ranged weapons ideas. Casters don't get a lot of weapon choices, so it would be good to increase the variety for them. There are a lot of "missiles" in the game that can be tweaked for bows to make something cool for Ember Bows. Excited about this idea!
Title: Re: Stats Overhaul for Weapons - LAO III planned changes
Post by: lolesch on February 02, 2017, 09:02:00 pm
100% agree and happy to serve you with some inspiration!
Title: Re: Stats Overhaul for Weapons - LAO III planned changes
Post by: Phanjam on February 02, 2017, 10:51:07 pm
Also I'd love some Ember Shields - in difference to "normal" shields they would have less defense stats but some resource benefits like Manareg. Castspeed, move speed?
More inspiration! You have to see @Kva3imoda 's Energy Shields (http://forums.runicgames.com/viewtopic.php?f=47&t=53968&start=60), they're beautiful!
@RnF all the "throwing" and "ember" weapons would have crazy-high Foc requirements? That would be more lore-correct to my mind... just an idea...
Title: Re: Stats Overhaul for Weapons - LAO III planned changes
Post by: RnF on February 03, 2017, 06:32:02 am
Also I'd love some Ember Shields - in difference to "normal" shields they would have less defense stats but some resource benefits like Manareg. Castspeed, move speed?
More inspiration! You have to see @Kva3imoda 's Energy Shields (http://forums.runicgames.com/viewtopic.php?f=47&t=53968&start=60), they're beautiful!
@RnF all the "throwing" and "ember" weapons would have crazy-high Foc requirements? That would be more lore-correct to my mind... just an idea...
Those shields are amazing! @Kva3imoda is this something you would be willing to share? Maybe provide an example I could work from?
Hmm focus based for throwing weapons, hadn't actually thought of that yet. Maybe I will do both, make swords and maces throwing, but focus based. There definitely does need to be more focus based weapons though.
Title: Re: Stats Overhaul for Weapons - LAO III planned changes
Post by: Phanjam on February 03, 2017, 06:46:47 am
Okay I see the particles better now :P sorry about that.
Very nicely made BTW!
Yeah, my video wasn't good at all to show the effects :-[
Title: Re: Stats Overhaul for Weapons - LAO III planned changes
Post by: RnF on March 23, 2017, 11:43:37 am
Quote
More inspiration! You have to see @Kva3imoda 's Energy Shields, they're beautiful!
@Phanjam Well, this inspired me to figure out how to go about making these "Energy Shields". I have created 24 new "Ember Shields" models that I am going to implement into LAO III soon. I will probably make some more since they aren't too difficult to make.
These shields do tend to "float" when running around, but not terribly bad on most of them, and I am generally ok with them as is, especially since the float isn't easily fixed (for me anyway).
These Ember Shields don't really do anything special, they will just specialize in Elemental Armor compared to Physical Armor that normal shields already offer. But they do look cool. Here is a video I put together that shows off what I have come up with so far.
Title: Re: Stats Overhaul for Weapons - LAO III planned changes
Post by: Chthon on March 23, 2017, 05:01:06 pm
By making a "new" Unittype and and adding the "rangedweapon" and "itemcategoryranged"childs. It is a similar technique as to when you merge Spawnclasses by creating a new Spawnclass with a different external name but keeping the internal name the vanilla name. This wont "merge" the unittypes like spawnclasses, it will actually override all the childs but keep the same name. An item can only be in one "itemcategory" though, so I had to replace the MartialItemCategory as well. But it can have both the ranged weapon and melee weapon childs.
This would need to be done for all Unittypes of the items (Normal, Magic, Unique, possibly Legendary)
FYI, Using this new Unittype allows Unique items to spawn random item bonuses. This will override the hard coded restrictions on Unique items not being able to spawn random item bonuses like Normal and Magic Items. No idea why, but it works.
Title: Re: Stats Overhaul for Weapons - LAO III planned changes
Post by: Chthon on March 24, 2017, 04:23:12 pm
I thought the only thing needed to get random mods on a unique/legendary was not to have any mods pre-assigned.
Title: Re: Stats Overhaul for Weapons - LAO III planned changes
Post by: RnF on March 24, 2017, 09:47:05 pm
You are correct, not sure why I was thinking that. Now I am curious as to where that idea came from. I don't seem to remember that correctly, it was from some time ago. Thanks for the correction.
Title: Re: Stats Overhaul for Weapons - LAO III planned changes
Post by: RnF on March 25, 2017, 09:40:13 pm
New weapon idea. Ember Orbs... or something like that. Basically a reworked wand for Embermages. Having fun with the particle editor :)
https://youtu.be/YT-2l0g6jZU
Title: Re: Stats Overhaul for Weapons - LAO III planned changes
Post by: Phanjam on March 26, 2017, 12:29:59 am
That certainly looks good RnF! Nice work! ;D
Title: Re: Stats Overhaul for Weapons - LAO III planned changes
Post by: Vkoslak on March 26, 2017, 06:05:03 pm
That looks pretty cool. I need to mess with the particle stuff one of these days.
Title: Re: Stats Overhaul for Weapons - LAO III planned changes
Post by: RnF on March 27, 2017, 09:59:34 am
You should definitely look into it, I am just beginning to realize it's potential. So much can be done with particles.
I usually just edit existing particles to fit my needs. Making them from scratch is something even I haven't ventured into yet. Editing existing files is pretty easy once you get familiar with it.
There can be a lot of moving parts though depending on what you want to do, often times skills/missiles have 3 or 4 different interacting particles that make up the one skill. So editing those is much more time consuming since you have to edit multiple files.
This particular particle for the Ember Orbs is only one file and very easy to edit. I already have 64 variations created :) Now the hard part comes, finding and/or creating missiles to match the orb effects...
Title: Re: Stats Overhaul for Weapons - LAO III planned changes
Post by: Phanjam on May 31, 2017, 04:42:49 am
eyya @RnF u know i think u walk on water and i really love this LAO3 mod... but i gotta give u some negative feedback :P i can never seem to buy anything! my stats are just never enough to meet requirements of what the blacksmith has for sale.
thought it might just be a temporary fluke, but im at level 30 now and i swear, out of 40 merchant slots there will be like only 1 or 2 items whose requirements i meet :'( and this happens every time i go to the weapons/armor merchants, no exaggeration
Title: Re: Stats Overhaul for Weapons - LAO III planned changes
Post by: steffire3 on May 31, 2017, 12:21:41 pm
eyya @RnF u know i think u walk on water and i really love this LAO3 mod... but i gotta give u some negative feedback :P i can never seem to buy anything! my stats are just never enough to meet requirements of what the blacksmith has for sale.
thought it might just be a temporary fluke, but im at level 30 now and i swear, out of 40 merchant slots there will be like only 1 or 2 items whose requirements i meet :'( and this happens every time i go to the weapons/armor merchants, no exaggeration
Have you bought those Stat Enchanter Summon Scrolls from the General Vendor?
They are basically a form of "Boris" who is used to boost Stats on Gear which will help the Player equip high stat gear.
It was designed that way for balance with Enchanters to make them a necessary part of the game. :)
Title: Re: Stats Overhaul for Weapons - LAO III planned changes
Post by: Viz on May 31, 2017, 11:59:06 pm
The idea of using enchanters to meet gear's stats requirement is fine. But then you realized, at early games/lower levels, you don't really have enough money to utilize them.. so you're pretty much stucked at using inferior gears for a long time.
Title: Re: Stats Overhaul for Weapons - LAO III planned changes
Post by: RnF on June 01, 2017, 08:15:35 am
I was going to ask the same thing that Steffire3 did. Enchantments are pretty much necessary to advance to the higher leveled gear. With Boris specific enchantments, meeting the stat requirements should be attainable. But it does cost money which is what Viz brings up.
If you play LAO III the same way you do vanilla, you will struggle. With vanilla there is no penalty for advancing to fast in the game. And it was too easy for my tastes at the start of the game. Hence the changes. It is more difficult no doubt.
It will require a bit of loot farming at lower levels to get enough loot sell to purchase the enchantments. If you just roll through the content and never repeat any of it, you will lag behind in gear and then start to struggle with obtaining loot and killing monsters. Run some Mapwork Maps, that is a great way to get loot or cherry pick a boss dungeon and re-roll your game a few times and farm that.
Not saying there isn't some balancing that can be done, because I probably need to balance this aspect of the game out a bit. But I haven't had too many issues getting gear/enchantments with my lower level characters. But it is more difficult no doubt.
Title: Re: Stats Overhaul for Weapons - LAO III planned changes
Post by: Phanjam on June 02, 2017, 01:29:19 am
Hiyya @RnF thanks for the reply/guidance. I do hear what you're saying and I understand the considerations that went into this design.
I can do some farming/grinding, but that's really not my thing :P . I actually do have enough money to get me some of those stat-enhancer potions, so I guess i'll do a combination of those 2 approaches.
Thanks v much R! and thanks also to @steffire3 and @Viz for the inputs (steffire3 the depth of your knowledge for this mod is impressive ;) )
Title: Re: Stats Overhaul for Weapons - LAO III planned changes
Post by: RnF on June 02, 2017, 08:59:07 am
Hiyya @RnF thanks for the reply/guidance. I do hear what you're saying and I understand the considerations that went into this design.
I can do some farming/grinding, but that's really not my thing :P . I actually do have enough money to get me some of those stat-enhancer potions, so I guess i'll do a combination of those 2 approaches.
Thanks v much R! and thanks also to @steffire3 and @Viz for the inputs (steffire3 the depth of your knowledge for this mod is impressive ;) )
@Phanjam No problem, and no I don't walk on water haha. The farming/grinding required is fairly minimal, I am not a big fan of that either. But maybe required from time to time.
If you have an inventory extension mod and pick up pretty much everything you find and sell it, cash should be available for enchantments. If you have not been enchanting your gear with stat bonuses from Boris Summon Scrolls, you will struggle to find anything to wear at some point due to the high requirements.