Torchmodders
Mod Projects => Legendary Add-ons (LAO) 3.0 => Topic started by: Phanjam on December 25, 2016, 09:39:43 pm
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Hi RnF! First off, I see 4 staff attack animations. I assume these are internally renamed .SKELETON files of other suitable animations and I'd just like to know which ones, so I can inpsect the trigger points ;)
...the character does grunt when using the staff still, like it is sooooo hard to thurst that staff lol. But I can live with it or I should be able to change that.
id be happy to volunteer a sound fix for that anim.
You have been enlisted! Thanks Phan!
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They are all the same POLEARM1 animation, I just replaced and renamed STAFF1, STAFF2, STAFF3 and STAFF4 internally to replace all the vanilla staff animations with the one animation.
There is no difference between them, except their name.
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They are all the same POLEARM1 animation, I just replaced and renamed STAFF1, STAFF2, STAFF3 and STAFF4 internally to replace all the vanilla staff animations with the one animation.
Gotcha ;) Attached to this post are the sound fix files. Tested working in GUTS and should be ready to merge.
I noticed you picked up the polearm1 attack animation of HUM_F. But it's still a swing motion unlike the polearm1 of HUM_M. You might wanna use HUM_F's polearm3 animation instead; that's the one with a jabbing motion.
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They are all the same POLEARM1 animation, I just replaced and renamed STAFF1, STAFF2, STAFF3 and STAFF4 internally to replace all the vanilla staff animations with the one animation.
Gotcha ;) Attached to this post are the sound fix files. Tested working in GUTS and should be ready to merge.
I noticed you picked up the polearm1 attack animation of HUM_F. But it's still a swing motion unlike the polearm1 of HUM_M. You might wanna use HUM_F's polearm3 animation instead; that's the one with a jabbing motion.
Thanks on both accounts! I haven't really given them a full test yest, I just assumed the male and female animations were named the same... guess not.