Torchmodders
Modding => Modding Questions => Topic started by: Andrew on March 27, 2016, 07:54:35 pm
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For a long time my GUTS was working fine and I could test all skills. All of a sudden, GUTS is no longer applying stats in the play mode. If I build the mod and play the real game, the skills work, but in GUTS the stats are not being set/incremented/decremented.
Any idea on what could have caused this and how to fix it?
Thanks
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Which specifically? Stats as in attributes or do you mean skill levels? Have you been saving skill to the base folders on accident instead of the mod folder?
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I have not made any changes to the base folders that I am aware of. It seems that anything that modifies stats or even adds triggerables is now failing in guts game mode. I may try to reinstall guts to see if that helps.
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Hey Andrew, nice to hear from you again ;)
Don't know if this has any bearing, but I remember getting weird GUTS behavior when I put in some .DATs which had dates older than the .BINDATs of the files that were replaced. I think what happened was GUTS didn't read in my new. DATs because the old .BINDATs had later dates. Wiping out the old .BINDATs to force a re-read seemed to work tho...
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Finally figured it out after uninstalling and reinstalling which did not help. I had copied the Synergies EFFECTLIST.DAT file and modified it. It lacks the "KEFFECT_TYPE_CHEATED" EFFECT in that file. Without that being present it breaks guts. Adding it back in fixes it. I'm overriding the EFFECTLIST.DAT to fix some errors in the TL2 file. Namely to have "KEFFECT_TYPE_PULL_RESISTANCE" actually say pull resistance instead of stun resistance.
Well that solves it but what a pain to find.
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Wow that is so odd but good to know! I can't imagine how you eventually figure out that was the cause
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Wow that is so odd but good to know! I can't imagine how you eventually figure out that was the cause
Going back in my memory and mercurial history and trying to remember what I changed since I last remembered it working.