Torchmodders

Modding => Modding Questions => Topic started by: DeeZire on January 24, 2016, 12:03:00 am


Title: 2D Art Request
Post by: DeeZire on January 24, 2016, 12:03:00 am
Guys, I tried my best at this but the results came out rather sucky. Would anybody with the time and inclination mind editing the high resolution Vilderan map that's out there so that the big 'VILDERAN' text that's across the middle is no longer there?

Reason for this is I'm trying to implement a Diablo III style waypoint system so you can 'interact' with the map and choose where to go rather than select from a list in a drop-down box ;) This also opens up a simple way to extend the game by allowing players to go to areas they otherwise could not reach.

Thanks in advance!
Title: Re: 2D Art Request
Post by: Kva3imoda on January 24, 2016, 06:09:59 pm
Reason for this is I'm trying to implement a Diablo III style waypoint system so you can 'interact' with the map and choose where to go rather than select from a list in a drop-down box ;)
This is a very cool feature. I thought about it long ago, but did not understand how to implement it.
Title: Re: 2D Art Request
Post by: Phanjam on January 24, 2016, 08:38:05 pm
Hi Deezire. I'm giving this a shot but I can't foresee right now by when I can get it all done :(

Here's a WIP pic...

Spoiler (hover to show)
Is this acceptable?
Title: Re: 2D Art Request
Post by: DeeZire on January 25, 2016, 12:49:23 am
Thats's great, much better than my attempts, thanks!
Title: Re: 2D Art Request
Post by: Kva3imoda on January 25, 2016, 01:39:56 am
Hey, PJ. Maybe it will help you, I used another map(ingame map) to restore a few letters.

(http://i.imgur.com/x9c2zH3m.jpg) (http://i.imgur.com/x9c2zH3.jpg)
Title: Re: 2D Art Request
Post by: DeeZire on January 26, 2016, 01:39:11 am
There's a bit of  smudge (blending error) beneath Imperial Camp but otherwise that's brilliant!
Title: Re: 2D Art Request
Post by: Kva3imoda on January 26, 2016, 02:25:53 am
There's a bit of  smudge (blending error) beneath Imperial Camp
Well, I know . I was too lazy to do it better  ::), because in any case there is still a lot of work.

When you show the concept? I can`t wait to see it.  :)
Title: Re: 2D Art Request
Post by: Phanjam on January 26, 2016, 07:45:37 am
Hey Kva! Of course you have it mostly done, you always have something useful lying around! :D

Your level of quality is also better than what I can achieve given the time I have to work on this. Are you willing to finish the rest of it? If not, I can be the one to continue it but it will still take me a while :( ...
Title: Re: 2D Art Request
Post by: Kva3imoda on January 26, 2016, 07:59:31 am
Are you willing to finish the rest of it? If not, I can be the one to continue it but it will still take me a while :( ...
Nope, I'm too busy with my mod and ideas, besides I believe in you.  ;)
I think that time is not so important, in any case, DeeZire can always use the image with the inscription "Vilderan" and replace it later.
Title: Re: 2D Art Request
Post by: Phanjam on January 27, 2016, 12:32:50 am
Okay thanks much for the image!

@DeeZire Kva's work is like 90% done so it shouldn't take me too much longer ;)
Title: Re: 2D Art Request
Post by: DeeZire on January 27, 2016, 11:13:35 am
Thanks guys, here's what it's shaping up like in game (still needs a lot of UI work).
Title: Re: 2D Art Request
Post by: Kva3imoda on January 27, 2016, 02:20:39 pm
This looks great.  :) What size of the texture you plan to use? 1024*1024?
Title: Re: 2D Art Request
Post by: DeeZire on January 27, 2016, 11:58:41 pm
Yes, going to have to in order for it to fit, that makes the file 1MB with DXT3 but the rest if the mod is surprisingly small, it's actually proving fairly simple to do. I'll post a working prototype soon, right now this is only accessed from the Mapworks.
Title: Re: 2D Art Request
Post by: Phanjam on January 29, 2016, 09:12:02 am
Hi Deezire. Attached is the edited image. I hope this meets your standards!

http://i.imgur.com/2AyEolN.jpg

It's still at a larger size/resolution than needed, just to compensate for any more adjusting you might need to do.
Title: Re: 2D Art Request
Post by: gytfunke on January 29, 2016, 09:42:14 am
Hey Deez!  You've probably already got the UI waypoint functionality working, but if you haven't, I've got this concept working in my Lure of Ember files (which are uploaded somewhere around here and probably on Steam, too).
Title: Re: 2D Art Request
Post by: DeeZire on January 30, 2016, 03:28:56 am
Thanks gytfunke, I have a crude version working from the Mapworks but it needs a lot of refining and doesnt work quite like I want yet, anything you have that you could share would be most helpful!

Here's a concept mod that shows it in action so far, it's a bit rough n' ready but it works, and it shows things off quite nicely so you can see where I'm going with this. Just click where you want to go and voila!

I strongly advise making a character just to test this in case anything goes wrong with the waypoints system. Console to the mapworks and click the World Map (which has replaced the waypoint portal) to see it. Note that by design, this is intended only for the Mapworks as this is a high level area that can teleport to anywhere else. It is possible to implement this anywhere but it needs some tricky scripting (especially to get you to warp back to your town portal if you set it anywhere else in the world).

https://drive.google.com/file/d/0B5w_m-h6MlfvTTdLYm1FWEdWV3M/view?usp=sharing

Would be helpful if you could play with it at different resolutions and post any findings.

EDIT: changed the link as I updated the file after I fixed the image map offsets and I forgot to add a 'close' button, screenie here;-
Title: Re: 2D Art Request
Post by: Phanjam on January 30, 2016, 09:26:57 pm
Looking really good Deezire! Can't wait to reach Mapworks (tho that'll be quite a wait - haven't ever gotten there in 400+ hours of gameplay LOL!)