Torchmodders
Modding => 3D Modelling & Animation => Topic started by: Chthon on September 15, 2015, 07:38:35 pm
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Since I needed to convert some animations, and v0.3 of the animation converter definitely does not work with the 3.3 version of Python I've got installed, I decided to port this over to work with Python 3.3. Hopefully it works with all of Python 3.x too.
(Why do I have 3.3 installed? Because I don't mess with Python much at all, so I haven't updated recently.)
New in v0.3a:
1. Ported to Python 3.3. Presumably should work with 3.x.
2. Updated included Ogre Command Line Tools to v1.7.2.
3. Added control over whether and what prefix gets appended to animation names. (I did not like default behavior.)
4. Updated the readme for Torchlight 2.
Download: www.clockworkcore.org/files/AnimationConverter03a.7z (http://www.clockworkcore.org/files/AnimationConverter03a.7z)
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3. Added control over whether and what prefix gets appended to animation names. (I did not like default behavior.)
Oh that's great. I hate the old system. :)
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I am DEFINITELY going to play with this (on the weekend :( )
Thanks so much for this Chthon!
Edit: ive got python 2.xx lol
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I'm trying to get this to work, but Ogre keeps crashing. Does it not work if the bones are not the same? I'm trying to get a better idle pose from the vanquisher_tl1 model onto the hum_m/hum_f skeletons
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This post from Chthon might shed some light...
http://torchmodders.com/forums/3d-modelling-animation/(animation)-some-new-animations-for-characters-models/msg3024/#msg3024