Torchmodders
Modding => Modding Questions => Topic started by: Chthon on August 16, 2015, 11:48:57 pm
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I'm stumped here.
I want to make a copy of an existing animation and change one of the baked-in particle layouts. I thought that all I needed to do was add the unit's animation file to my mod, copy everything from [ANIMATION] to [/ANIMATION] for the animation I want to clone, paste another copy below it, change the name entry, then set the animation in my skill to match the new name. That doesn't work. It falls back to a default attack animation. What am I doing wrong?
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What am I doing wrong?
As far as I know you need a new *.skeleton file with a different name. Just use OgreXmlConverter(сonvert your *.skeleton), and then changed а title(animation name="NAME") as you need and converts back.
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This guide by minesweeper should tell you what you need to know: http://forums.runicgames.com/viewtopic.php?f=57&t=56060
Also on the tl2modding wiki for better readability: http://tl2modding.wikidot.com/non-conflicting-custom-animations (Could not find this guide on our wiki)
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...on the tl2modding wiki for better readability (Could not find this guide on our wiki)
This is a job for wiki-dude!
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What am I doing wrong?
As far as I know you need a new *.skeleton file with a different name. Just use OgreXmlConverter(сonvert your *.skeleton), and then changed а title(animation name="NAME") as you need and converts back.
Yep, that was it! Thanks!