Also, check out the list of static stats that already exist in the game here.is a little deceptive, because when I tried to simply reference the "existing" stat via
<STRING>STATMODIFYNAME:CHARACTER MAGIC FIND %
<STRING>STATMODIFYPERCENT:5
<BOOL>MODIFIERISBONUS:trueit had no effect. Toggling a luck item on/off the char did not change affix[STAT]
<STRING>NAME:CHARACTER MAGIC FIND %
<INTEGER64>UNIQUE_GUID:8143476688288407776
<TRANSLATE>DISPLAYNAME:CHARACTER MAGIC FIND %
<STRING>TYPE:TYPE_PREDEFINED_INT
[/STAT] to the "stats" folder and tested again it worked like a charm.