Torchmodders
Modding => Modding Questions => Topic started by: Phanjam on May 16, 2015, 01:40:13 am
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Hello everyone!
I'd like to get suggestions about how to test newly made skills. The scenario is: you've set-up a new skill maybe just level1 and you want to test it without having to add it to any unit.dat file OR having to put it into any skilltreeoverride.layout file.
Is there some way to do this in GUTS?
Thanks for any help! :)
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I just went ahead and made a dummy class to attach the skills to. Thanks to gyt for the advice :)