Torchmodders
Modding => Classes & Skills => Topic started by: Kva3imoda on April 03, 2015, 06:32:37 am
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I have a problem. :(
Is it possible to increase passive skill level more than level character?
I can not find a solution to this problem. Max skill level = current character level.
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That's interesting. I've never tried to increase skill level past character level.
Is it because of the level requirement graph? You might make a simple stat graph where x=1, y=0 and use that for the level requirement graph.
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Is it because of the level requirement graph?
Nope, I tried different ways, nothing helps.
Well, it seems that I need to return to the standard scheme(with statpoints) because my Passive-system does not work as I need. :-[
gytfunke, I see that you and RnF have found a way to change stat bonuses (http://torchmodders.com/forums/tl2-item-patch-public-board/character-stats/). :) It's really-really cool, it's just fantastic.
Can I use your method?
Also, I see that your knowledge about stats are great. Maybe you see a way to make a shapeshifter?
Is it possible to have Duplicate Stats for character stats, skills and points that store a current state of the character and can be used for processes of transformation?
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Hey Kva,
Yeah, go ahead and use my method. What I used for RnF's mod is probably what you want. The one for Lure of Ember is more complex because I wanted to add 2 new stats.
For the shapeshifter, I think you could do it.
##Create 'bin stats' for your character's stats that disappear while they're shapeshifted.
I.e.
CHARACTER STRENGTH is the standard stat in-game
BIN STRENGTH is the stat you use to save your character's CHARACTER STRENGTH stat
##Apply the stats via a UI element or a Skill.
Transform
1) If you use a Skill, have it apply the following effect:
----SET STAT (BIN STRENGTH) to STAT (CHARACTER STRENGTH) at STAT VALUE (100) with MIN/MAX=1
2)Make sure this comes after the previous effect:
----SET STAT (CHARACTER STRENGTH) to your desired value.
Untransform
1)Do:
----SET STAT(CHARACTER STRENGTH) to STAT (BIN STRENGTH) at STAT VALUE (100) with MIN/MAX=1l
Barring weirdness with GUTS, that should work.
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For the shapeshifter, I think you could do it.
:D My skill is not as good as you think, but we must try to do it. Shapeshifter - is the main unsolved problem in class creation.
And thank you for your work, you rock! 8)
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Oh wow you genius. I always wondered how i could have new stat equal an existing stat value. I could never achieve it through any methods and you have now provided me the method. GENIUS!
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Is it because of the level requirement graph?
Nope, I tried different ways, nothing helps.
Well, it seems that I need to return to the standard scheme(with statpoints) because my Passive-system does not work as I need. :-[
gytfunke, I see that you and RnF have found a way to change stat bonuses (http://torchmodders.com/forums/tl2-item-patch-public-board/character-stats/). :) It's really-really cool, it's just fantastic.
Can I use your method?
Also, I see that your knowledge about stats are great. Maybe you see a way to make a shapeshifter?
Is it possible to have Duplicate Stats for character stats, skills and points that store a current state of the character and can be used for processes of transformation?
Gytfunke found a way, I didn't have much to do with it :P
Gytfunke, hope you don't mind, but I will link the files here. These files could lead to some good things for others if they were to see them.
http://www.mediafire.com/download/qdlpjs40cgj8eg8/Stats_Overhaul.rar
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@RnF yeah, that's cool man. I hope people do make use of the files.
Oh wow you genius. I always wondered how i could have new stat equal an existing stat value. I could never achieve it through any methods and you have now provided me the method. GENIUS!
Lol, Epoch. Have you tried this one already with no luck?
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Honestly, I've never even tthought about approaching it this way. You guys are so clever. Moments like these keep my hubris a little in check. Just a little.