Torchmodders

Modding => Modding Questions => Topic started by: Hard on October 20, 2014, 09:24:28 pm


Title: Moving things on GUTS Layouts
Post by: Hard on October 20, 2014, 09:24:28 pm
So whenever I'm playing around with the maps and dragging some NPCs here and there to better understand how layouts work, I noticed on some maps like Estherian Enclave, I can move objects on any direction, how far and it just feels smooth as butter.

However when I go on other maps like the Imperial Camp and the Middenmines, I can't really position NPCs where I want them to be. When I try to rotate something, it only turns in 90 degree angles. Is this just inherently based on the map or is there a setting in GUTS that I have to tick?
Title: Re: Moving things on GUTS Layouts
Post by: TwinkleToes on October 20, 2014, 11:11:19 pm
im not familiar with level design, but i do encounter this same problem with particles in regards to orientation, not position, my fix is to:
1. to right click an object
2. mouse over "noise" on the drop box
3. select the "1 degree" option
this little nudge usually allows me to re-orient unruly particles
but im not 100% sure with the level related objects

you can also just edit the positions manually via the X,Y,Z options under the "position" panel on the right side
Title: Re: Moving things on GUTS Layouts
Post by: Kva3imoda on October 20, 2014, 11:21:46 pm
Hard, you can change the snap options for objects:
(http://i.imgur.com/aAKVnaK.png)
Title: Re: Moving things on GUTS Layouts
Post by: Hard on October 21, 2014, 12:47:07 am
That's it! I just have to turn off snap! Thanks for the help both of you! ;D