Torchmodders

Modding => Modding Questions => Topic started by: Wade Wilson on October 10, 2014, 10:07:24 pm


Title: Deadpool's Topic of Questions!
Post by: Wade Wilson on October 10, 2014, 10:07:24 pm
Hey guys!

Okay so I have been working on this project off and on. I had skins done, but I made new ones recently, since I actually put a little bit more time and effort into making these new ones.

I followed this as guided:
http://torchmodders.com/wiki/doku.php?id=how_to_make_new_character_skins (http://torchmodders.com/wiki/doku.php?id=how_to_make_new_character_skins)

Now for some reason, when I view the character... well he is '****'.
No new skin!
The files are .PNG as all the skins are, what can be the problem?

Thanks,
DEADP00L
Title: Re: Deadpool's Topic of Questions!
Post by: Kva3imoda on October 10, 2014, 10:26:12 pm
Now for some reason, when I view the character... well he is '****'.
No new skin!
The files are .PNG as all the skins are, what can be the problem?
Well, it's hard to say what the problem is.
Share your modified files or screenshots.
Title: Re: Deadpool's Topic of Questions!
Post by: Kva3imoda on October 10, 2014, 10:36:02 pm
Download ZombieExample (https://drive.google.com/file/d/0BwZNatjl1ZmpeVVBODBYYl9yZ3c/view?usp=sharing)
Here files from tutorial. I just checked - it works.
It's really a simple mod with 3 files.  :)
Title: Re: Deadpool's Topic of Questions!
Post by: Kva3imoda on October 10, 2014, 10:47:02 pm
Also check this thread Let's Forget about overwriting the Wardrobe File (http://torchmodders.com/forums/textures-graphics/let's-forget-about-overwriting-the-wardrobe-file/msg510/#msg510) this can be useful.
Title: Re: Deadpool's Topic of Questions!
Post by: Kva3imoda on October 11, 2014, 12:53:11 am
You need something like this:

(http://i.imgur.com/bksIY95l.png) (http://i.imgur.com/bksIY95.png)
Title: Re: Deadpool's Topic of Questions!
Post by: Kva3imoda on October 11, 2014, 01:09:28 am
Updated my archive Download ZombieExample (https://drive.google.com/file/d/0BwZNatjl1ZmpeVVBODBYYl9yZ3c/view?usp=sharing)
Now with the new head and texture.  8)
Title: Re: Deadpool's Topic of Questions!
Post by: Kva3imoda on October 11, 2014, 04:04:54 am
Moreover, you can use [FEATURE] for additional coloring (you can make scars, tattoos, etc.)  8)
Code: [Select]
[WARDROBES]
[FEATURE]
<STRING>TYPE:HEAD
<STRING>NAME:FEMALE TATTOO 1
<STRING>BODYBLEND:media/wardrobe/human/TATTOO1_F.png
<INTEGER64>GUID:3103890
<STRING>CLASS:Est_F
[/FEATURE]
[/WARDROBES]

Result and texture:

(http://i.imgur.com/Mdlntr4l.png)

Maybe I'm using this to make some steampunk superhero like Zorro.  :D
Title: Re: Deadpool's Topic of Questions!
Post by: Wade Wilson on October 11, 2014, 07:04:07 am
WOAH WOAH! Easy...

Ha, anyhow I will post a .png later tonight for me. It's 10am right now and I got some things to do. I have tried doing the new wardrobe file and it wouldn't work. So I added the items into the normal file. Now I see them (Also I added a feature1 already.) What about other Features? do the numbers mean something? 1, 2, and 3? I'd like to use the scar technique, but keep that primary to the left side.

Thanks for the help. I will post them later tonight!

DEADP00L
Title: Re: Deadpool's Topic of Questions!
Post by: Kva3imoda on October 11, 2014, 07:20:59 am
What about other Features? do the numbers mean something? 1, 2, and 3?
Well, I use different names.
ADVENTURERFEMALEPANTS
MAGEMALEPANTS
MAGEFEMALECHEST
FEMALE TATTOO 1
MALEHAIR DWARF 1
In this case, the name is not important. But there are some unique cases for some parts of the wardrobe(Helmet, Backpack).
Title: Re: Deadpool's Topic of Questions!
Post by: Wade Wilson on October 11, 2014, 09:52:08 am
Well I meant the different 'Feature' items. I know you can place underwear on them with 'Feature1', but what about the other 'Feature's?

As for a couple of my .png files... lets do these two. For Deadpool.

Underwear:
Spoiler (hover to show)

Skin 2:
Spoiler (hover to show)

Both of these do not show up on the character at all. They just look like this in game:
Spoiler (hover to show)

Thanks again,
DEADP00L
Title: Re: Deadpool's Topic of Questions!
Post by: Kva3imoda on October 11, 2014, 10:56:17 am
Skin 2:
Spoiler (hover to show)
This is an original or compressed file? You do not have an alpha channel.
I added an alpha channel and I have this:
Spoiler (hover to show)
It works for me.  :)
Try my texture: https://drive.google.com/file/d/0BwZNatjl1ZmpYk9oUHlfRExhWHM/view?usp=sharing
Both of these do not show up on the character at all. They just look like this in game:
I think you're doing something wrong. Check the tutorial step by step. And show your files, perhaps a wrong code.
Title: Re: Deadpool's Topic of Questions!
Post by: Wade Wilson on October 11, 2014, 12:07:48 pm
 ???

How did you add this said 'Alpha Channel'?

It looks funny on the female, but would look great on the male.
I will have to look at it more later, have a party to crash and such at the moment.
Title: Re: Deadpool's Topic of Questions!
Post by: TwinkleToes on October 11, 2014, 12:26:38 pm
what program did you use to create your texture?
alpha channels are accessed differently for each type of program, for example in Photoshop a tab next to the layers, marked as "channels" will let you create an alpha channel for your image and fill it out.

as for what alpha channels actually are.. here's the most simple explanation i can give you, without going into too much detail:
they determine a textures transparency(see through/not see through) based on a gradient(black-white) adding solid black will make a texture transparent while white will make it opaque, all the other gradients in between, such as 50% gray will determine how transparent a texture is.

there are many more nuances and settings for you to learn about alpha channels, like how they interact with additive textures, different types of compressions(.DDS and their settings, PNG24 and PNG8) and changes to material files, but for now stick with the basics.
i know that's kinda a lot to take in

but..

ive seen your project and you seem to be ambitious so i recommend you to download Kva's example file and dissect the contents, study extensively and learn about these things, since it will be far easier to push forward when you know everything of the top of your head. 
Title: Re: Deadpool's Topic of Questions!
Post by: Kva3imoda on October 11, 2014, 05:30:42 pm
Alpha channel is driving me crazy.  :D I barely mastered this trick and I'm still bad with this.
It is curious that in Photoshop, this channel is displayed at me differently for DDS and PNG files. Is why these texture I'm doing using some trick. Open the original texture(this file has everything you need) and make a new layer with a new image on top , then save the file and all done.
Title: Re: Deadpool's Topic of Questions!
Post by: TwinkleToes on October 11, 2014, 05:41:46 pm
Quote
It is curious that in Photoshop, this channel is displayed at me differently for DDS and PNG files.
all photoshop files can display alpha channels, but png and dds files are some of the few file types which can save the transparency you get from using alpha channels. they are used mainly because of their small file sizes. most commercial games use the alpha channel trick to trim small amounts of textures from flat surfaces or emulate fine detail like hairs on a character, this includes Tl2 where it is used mostly on weapons and monsters with a lot of hair detail(werewolves)
Title: Re: Deadpool's Topic of Questions!
Post by: Kva3imoda on October 11, 2014, 06:08:37 pm
all photoshop files can display alpha channels, but png and dds files are some of the few file types which can save the transparency you get from using alpha channels.
It looks like this:
(http://i.imgur.com/IKuaUrg.png)

I do not see the alpha channel in PNG, but when I save as DDS and open this DDS - I see it.  :) Long ago, it drove me crazy. Yes, probably is a layer transparency, a mask, but I do not know how to see it in PNG in photoshop. I use XnView and I see this mask in PNG.
Title: Re: Deadpool's Topic of Questions!
Post by: TwinkleToes on October 11, 2014, 06:47:03 pm
you can still create an alpha channel inside a png, but it wont save out the data, it will, as i said only save the transparency which the alpha channel gives you, in your case XnVeiw will reprocess the transparency within the png file and display it as an alpha channel. but Photoshop doesn't have this feature.

however with png' you can just use a transparent background to get the same effect as using alpha channels, its with DDS that alpha channels are mainly used on to save out DXT3 or DXT5 formats
Title: Re: Deadpool's Topic of Questions!
Post by: Kva3imoda on October 11, 2014, 06:54:33 pm
Okay, I get it. Thank you TwinkleToes.  :) Now I know more and become more skilled.
Title: Re: Deadpool's Topic of Questions!
Post by: TwinkleToes on October 11, 2014, 07:14:40 pm
np  8)
i hope deadpool wont get confused by all the rambling going on in his thread though :D
Title: Re: Deadpool's Topic of Questions!
Post by: Wade Wilson on October 11, 2014, 11:25:24 pm
I know what alpha's do, just never had a problem with it. When using Paint Shop Pro the alpha would stay. Now since I had lost my USB with the program on it, I downloaded Paint.net. I guess the program does not like the pre-alpha channel given.

This is very helpful since my previous texture for a weapon has vanished as well.

I won't be making a reply for Runic Games Fansite tonight, kind of pinched on time. Got home late and such since it is 2am here and I need to get up early again.

But once I get some time I will try to work out some alpha channels and load up some screenies of the skins!

DEADP00L
Title: Re: Deadpool's Topic of Questions!
Post by: Phanjam on October 11, 2014, 11:44:39 pm
Updated my archive Download ZombieExample (https://drive.google.com/file/d/0BwZNatjl1ZmpeVVBODBYYl9yZ3c/view?usp=sharing)
Now with the new head and texture.  8)

Thanks very much Kva for sharing these files!

Deadpool, I'll be using a lot of the techniques here to try and give the TL1CP Destroyer more skin options (I'm going for Mediterranean / Arabic features).

I won't get to that until later tho, as we're focused on the skills ATM.  But I'll post about it when I get there and hopefully those will help you too.
Title: Re: Deadpool's Topic of Questions!
Post by: Wade Wilson on October 12, 2014, 10:05:43 am
Just a check up!

I guess I should get this XnView and see what I can do.

As for the help, rambling, and etc. That is completely fine, nothing like extra tips and tricks for anyone who will find this topic!

As for new skins for other characters, I honestly do not see a problem with changing some skin tones and facial enhancments. Let me line up my first class textures and when I get the time I will try at the textures for you before moving along!