Torchmodders
Modding => Modding Questions => Topic started by: Phanjam on September 30, 2014, 05:21:12 am
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Sorry again for the very newb question, but is there a way to just put a skill's <FLOAT>WEAPONDAMAGEPCT: value on a graph of some kind so you don't have to specify it per level?
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Mmm... yes, but...
While you could scale the damage percent, you wouldn't also be scaling the soak percent, so it'd probably be more work.
I suggest using the PMPE. You can define a simple equation, like #*4+26#, for the damage% and the soak%, and have it increment per level: 30, 34, 38, etc. In PMPE, #*4+26# reads as (LEVEL*4)+26.
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Thanks gyt! I understand what you mean, but I haven't really used PMPE yet :(
Tho now you mention the method, I may be able to approximate it using some search magic in NP++. It wouldn't automate it, but I think I can have all the fields display in one neat column so they're easier to edit :-\
Thanks again!
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gyt the macros got changed for PMPE lol
its now
#26+4*L# for the 1st example
phan you cant use graphs on a skills event strings.
its annoying to scale up numbers but PMPE will help you immensely with that,
maybe i should make a tut on how to use it?
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phan you cant use graphs on a skills event strings.
its annoying to scale up numbers but PMPE will help you immensely with that,
maybe i should make a tut on how to use it?
Thanks for the help Twinkle!
and a PMPE tut would be really great! when you have the time of course ;D
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I know, TT, but I'm still using 1.0 until I figure out 2.0! :D
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@Phanjam I figured out PMPE 2.0. I'll post a video tutorial sometime soon. It's not hard, it just takes a few minutes to get the hang of and get all the files and programs in order.
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Thanks gyt! Much appreciated :)
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I fear the quality might not be high enough to make it very useful, but here it is:
PMPE 2.0 Demo (http://youtu.be/5hn1Il1AFxg)