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Author Topic: Pet Variants Mod  (Read 44132 times)

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Re: Pet Variants Mod
« Reply #300 on: »
Hi @Phanjam

Thank you, Syl Pet's weapon now can be seen. :D

Can you also help to fix the same problem, which is found in some Pet in Variant Pet Mod? :P
« Last Edit: October 07, 2018, 02:06:14 pm by Sch123 »

Re: Pet Variants Mod
« Reply #301 on: »
Hi @Sch123 ! I also answered "okay" in the Discord ;)

Can you list those weapon mesh problems? I can do them little by little...

I can make the edits available via Google Drive, but we'll have to wait for Korzeam to be able to update the mod on Steam


Re: Pet Variants Mod
« Reply #302 on: »
thank you @Phanjam but it's not on weapons but on the Pet itself. :)

Re: Pet Variants Mod
« Reply #303 on: »
thank you @Phanjam but it's not on weapons but on the Pet itself. :)

Oh okay! I can look into that. go ahead and make the list (screenshots would be nice, but not necessary ;) )


Re: Pet Variants Mod
« Reply #304 on: »
By the way you can get the latest Variant Pet version by Manually Downloading on GDrive Link.
Link for non-steam users :
Google Docs · drive.google.com




The following is a list of Pet that has problems with texture, I divided into several types of problems that exist.

Note:
Maybe you didn't experience the same thing with me, but this is what I experienced.

Spoiler: Pet is not visible or just partially (hover to show)

Spoiler: Pet looks too bright (hover to show)

Spoiler: Pet texture looks weird (hover to show)
« Last Edit: October 10, 2018, 03:31:45 am by Sch123 »

Re: Pet Variants Mod
« Reply #305 on: »
Hi @Phanjam

I also want to ask if you can also provide weapons like you did to Syl on some pet in Variants Pet Mod ?

Because in some pet there are those who originally have weapons like Lubu, Dark Alchemist, etc. Also it looks a little strange if he attacks without using his weapon, and also an attack animation that should use weapons becomes unused because there is no weapon to used. :)

And also can you make a few Pet to attack with a range of attacks rather than melee attacks. For example, the "Dwarf Flamekegger" pet, it would be better if the normal attack he used is FireBall. Because when attacking the melee he was just like pointing towards the enemy, imagine if he fired a fireball and he was pointing towards the enemy it must be very cool.

There is also another pet "Varkolyn" he should use Crossbow to attack but now he attacks melee. A little strange but it doesn't matter still looks good. But if he can go back to using Crossbow I think it will add variety in playing.

Spoiler:  List Pet which I think needs weapons or range attack as a normal attack: (hover to show)

Re: Pet Variants Mod
« Reply #306 on: »
Hi @Korzeam

Can you also add Armored Goblins to Variant Pet Mod? Because the existing Goblin looks less fierce. :P

Re: Pet Variants Mod
« Reply #307 on: »
Hi @Sch123 I wanted to give you my apology that i will not be working on the pet textures we talked about, because of my break from modding :o But i'll be around regularly still ;)


Re: Pet Variants Mod
« Reply #308 on: »
It's okay @Phanjam, maybe on another occasion after you go back to modding. :D

Re: Pet Variants Mod
« Reply #309 on: »
Hi @Korzeam

I found something nice to add to Variant Pet Mod. ;)

- Labataur | File
- Golems | File
- BARREL MIMIC!!! | File

And if you have the chance, I hope you can add the skin color Dragon Clouddancer. :)



For this, I hope that @Kva3imoda can provide Mod files so that they can be used as Pet. :D

- Brutebot
« Last Edit: October 31, 2018, 08:56:43 pm by Sch123 »

Re: Pet Variants Mod
« Reply #310 on: »
Thank you @Korzeam.

Hooray, the Variant Pet was updated again. Thank you for giving many choices for Goblin & Syl Pet :D

But there is a slight problem with the new pet Syl, the weapon's texture is not visible. :(

Maybe you can use this Syl because this one has been fixed by @Phanjam. ;D

I will test again for the newly added pet. ;)

Test update: There is no problem with the goblin new pet. :)
« Last Edit: November 16, 2018, 06:21:52 pm by Sch123 »

Re: Pet Variants Mod
« Reply #311 on: »
Thanks @Sch123.
The three goblins com from Unearthed Arcana by the way.

I've upload a new version on GDrive with :
- correction for Syl
- 5 new mimics pets
- new Labataur pet
- new Tutara Rogue pet (from the original files).

I've tried to implement the golems you linked, but I have crash issues with them.

Re: Pet Variants Mod
« Reply #312 on: »
I've upload a new version on GDrive with :
- correction for Syl
- 5 new mimics pets
- new Labataur pet
- new Tutara Rogue pet (from the original files).
There are no problems with the newly added Pet. ;)

I've tried to implement the golems you linked, but I have crash issues with them.
Do you know why? :(

I also hope that Brutebot can also be added to Pet, But we still have to wait for the file for Brutebot. :P


Request:

- Can you add the white Dragon Cloud skin that is on the clouddancer mod?
- Skin Penguin for Pet Owl
- Avatar Skin from 2 New Classes / 22 New Pets - MOD TEST.
« Last Edit: November 17, 2018, 01:44:12 pm by Sch123 »

Re: Pet Variants Mod
« Reply #313 on: »
I've made an altenative menu for pet selection, with 80 pets / page.
You can test it here :
Google Docs · drive.google.com


I'm not sure to include it in Variant Pets Mod.
Pros : easier to navigate (only 4 pages)
Cons : the icons are less readable

What do you think ?

Re: Pet Variants Mod
« Reply #314 on: »
Wow, the icon looks very small. My eyes are quite dizzy seeing it.

- Maybe you can add a little place if you remove the decorations above and below the Pet selection menu as done in the Class selection menu. That way you don't need to make it 80 pets / page.

- Or the second idea is to make a Pet selection menu by scrolling down the Menu. ;)

 

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