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Author Topic: Community Bug Reports For TL1CP  (Read 14359 times)

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Community Bug Reports For TL1CP
« on: »
Hi All! Pls use this thread to post about bugs you might find in the TL1CP mod.

Thanks for playing!
« Last Edit: June 08, 2016, 08:51:07 am by Phanjam »

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Re: Community Bug Reports For TL1CP
« Reply #1 on: »
find another bug in alchemist class

Spoiler (hover to show)

so i spent my skill points into dark descent, but when I quit  and then resume the skill points that I spent for dark descent disappear (I notice that the charge bar run very slowly as if I'm not pick the dark descent), but when I reset the skills it appears like in the picture above 

I only use two mods, the tl1cp (put the order above the ui mod) & diablo ui , does it have problems too with ui mod ?

Re: Community Bug Reports For TL1CP
« Reply #2 on: »
Hey Sephiawind, we already got that one, it affects dark decent, blight inoculation methodical and phylactery. If you put point on those skill you will lose them  when you exit the game.

Khazad already make the fix, we are just waiting for Phanjam to lay it in an update the mod.

As always thanks for the feedback  :)

Re: Community Bug Reports For TL1CP
« Reply #3 on: »
Hey Sephiawind, we already got that one, it affects dark decent, blight inoculation methodical and phylactery. If you put point on those skill you will lose them  when you exit the game.

Khazad already make the fix, we are just waiting for Phanjam to lay it in an update the mod.

As always thanks for the feedback  :)

glad to hear it, and thx for fast response  ;)

Re: Community Bug Reports For TL1CP
« Reply #4 on: »
Hey @sephiawind version127 of the mod addresses the bug you mentioned. Hope you've updated already ;)

Hey Sephiawind, we already got that one, it affects dark decent, blight inoculation methodical and phylactery. If you put point on those skill you will lose them  when you exit the game.

Khazad already make the fix, we are just waiting for Phanjam to lay it in an update the mod.

As always thanks for the feedback  :)

glad to hear it, and thx for fast response  ;)


Re: Community Bug Reports For TL1CP
« Reply #5 on: »
Hey @sephiawind version127 of the mod addresses the bug you mentioned. Hope you've updated already ;)

can't see the link, did you put the update on this forum or in other place such as steam or rgf ? 

nvm, seen your update yesterday on rgf, the name's quite confusing, would be good if you put the changelog on steam workshop or rgf 
« Last Edit: June 11, 2016, 04:49:52 am by sephiawind »

Re: Community Bug Reports For TL1CP
« Reply #6 on: »
can't see the link, did you put the update on this forum or in other place such as steam or rgf ? 
nvm, seen your update yesterday on rgf, the name's quite confusing, would be good if you put the changelog on steam workshop or rgf
Yup all public releases are via Steam and RGF.

On the Steam Workshop page there's a tab near the top called "Change Notes" where the notes go straight from the GUTS upload.

On RGF I usually put the change notes in the "Mod Comments thread" (there's a link from the DL page) but I guess I can cram the change notes onto the DL page as well


Re: Community Bug Reports For TL1CP
« Reply #7 on: »

Yup all public releases are via Steam and RGF.

On the Steam Workshop page there's a tab near the top called "Change Notes" where the notes go straight from the GUTS upload.

On RGF I usually put the change notes in the "Mod Comments thread" (there's a link from the DL page) but I guess I can cram the change notes onto the DL page as well

thx for the updates it fixes the alchemist passive bugs

Re: Community Bug Reports For TL1CP
« Reply #8 on: »
When in a multiplayer game playing as Vanquisher (I haven't tried it when I wasn't the one hosting), it crashes to desktop any time I try to put a stat point in my Vitality when it's at least 10. (So putting a point into it to make it 11.) It works fine in singleplayer. I saved a point in Vitality to where it's at 11, and loaded a multiplayer game and it worked, but crashed when trying to add another point to make it 12. Here's my mod load order:



After discovering this problem, I tried putting it at the bottom, like so, and it still crashes.



So I put it above Highloot, and.. I discover something. At first, I thought it worked, but after messing around with it for a little longer, I found out that it only crashes when I have my bow equipped.



The bow. My character is level 8, and I *think* I got this bow from my Shared Stash.



I had a friend try doing this on his Destroyer class, and it didn't crash for him. So I would say that it's safe to assume it's either the class or the items I'm using (we have the exact same mods/mod order). According to him, this is also an issue in the Far East pack, but I've never used that mod before. I don't know if it's something you can fix, but I thought I should post it here just in case. (Far East users say that it should stop once you get to level 40-50, because of some internal stat limit?)
Leveling all of my other stats are fine, and like I said before, it works fine in singleplayer. (Maybe because I have the console enabled?)
I made an account just to post this, so I've never used this forum, but I'll try to make sure I see if there's any responses!

Re: Community Bug Reports For TL1CP
« Reply #9 on: »
tldr

you need to remove some mods , it's not like tl1cp didn't support synergies (earlier version yes, when this mod release for public ... a months ago ? Phanjam got misunderstood when I report about nether crystal bug)

i tested it yesterday, having only 3-4 mods (about the same with you)

the right order is

TL1CP
diablo 2 ui (you can change the order with tl1cp)
synergiesmod
tl2remastered (graphic ui like enhanced retex)

also tested it for Deezire's Unearthed Arcana (UA) with the same order, work flawlessly without crashes  ... still it's not recommended to play this mod along with another such as synergies or UA, I dunno if it is written or not but one of them said to me when I got bug with nether crystal  (although it's not my intention to ask them fixed it so it can run together with another mods), "it's not modder authority to fix such a bug" ... yes I agree about that ... tl1cp even work very well if you run only 1 mod (tl1cp only )

Re: Community Bug Reports For TL1CP
« Reply #10 on: »
Hi Ninby!

Class mods are very likely to conflict with each other because there's a very high chance they modify the same files.  Larger mods, too, are more likely to have file conflicts or simply not interact correctly.

Like Sephiawind hinted at, perhaps try loading the TL1CP by itself and checking your bug again.

Re: Community Bug Reports For TL1CP
« Reply #11 on: »
...perhaps try loading the TL1CP by itself and checking your bug again.
and adding your mods back in 1 by 1, to see where the bug makes its first appearance (which hopefully is not with just TL1CP LOL!)

and Hi Ninby! and thanks for trying out the mod and taking the time to come over to ask for our help! Pls let us know how the testing goes


Re: Community Bug Reports For TL1CP
« Reply #12 on: »
I have no idea how I would go about testing it by only having this mod enabled, considering that the specific character it crashes on is bound to a couple of the mods.

I started doing what you suggested on a new female Vanquisher character and leveling her up twice in singleplayer using the console (to have enough stat points to put vitality over ten), and it crashed to desktop when quitting the game (going to the main menu). This only happened once, but I thought it might be something you'd want to know. *shrug*

As expected (from me), it didn't crash on the new character even with all of my mods enabled. So, it's only from that specific bow. I could 'unbind' my character with a certain program or whatever, but I don't like the idea of chancing my character getting corrupted.. When I play the character again (probably tomorrow) and get a bow to replace the one I'm using, I'll try sending it to a new 'test' character and see if I can figure out which mod causes the crash. I can't guarantee that I'll be able to send the bow, though. I'm not sure how the Shared Stash would work between characters that have different mods, but I don't think it's possible.

Note: I've remembered that I got this bow from the friend I was playing with, who got it as a drop, rather than getting it from my shared stash. Although this probably doesn't matter.

Sorry I can't be more helpful! It's not a very big deal, anyway, really just inconvenient. Thanks for taking the time, though~

Re: Community Bug Reports For TL1CP
« Reply #13 on: »
That is really weird.  Sorry about that, Ninby!

Re: Community Bug Reports For TL1CP
« Reply #14 on: »
If the item is a base item (not part of any mod), then it should still be present after you disable other mods.  Make sure to backup your character(s) and shared stash first, or otherwise you'll probably lose items.
« Last Edit: June 15, 2016, 03:20:44 pm by Khazad »

 

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