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Author Topic: Torchlight 1 HUD mod  (Read 5115 times)

0 Members and 22 Guests are viewing this topic.

Re: Torchlight 1 HUD mod
« Reply #15 on: »
Woohoo! Tim the Enchanter it is then!


Re: Torchlight 1 HUD mod
« Reply #16 on: »
Hey guys, has someone started working on this? If nobody has started to work on it, I can try to get my hands on making the mod, at least the bottom bar of the HUD, the inventory and other things can be a bit harder.

Re: Torchlight 1 HUD mod
« Reply #17 on: »
Hey Anarch! So far i am interested to help on this and i think doudley is too (but i'll let him confirm :P ). Im not a UI guy but i was thinking, if any of the GUI elements just need to be restyled in the TL1 look, i can do that ;)


Re: Torchlight 1 HUD mod
« Reply #18 on: »
Well, if we want a full UI mod, then we are for some work, since the way TL1 and TL2 handled the UI seems to be different, and no that compatible. The bottom hub bar is an easy piece but everything else will take some more work to adapt. I'll work on the bottom bar and see what troubles I find on the way.

Re: Torchlight 1 HUD mod
« Reply #19 on: »
Assuming it's possible/easy enough to move the left / right fly-out panel elements around, I'm going to try and re-style those panels to look like the TL1 style.  But I'll probably only have time for this by the weekend though . . .


Re: Torchlight 1 HUD mod
« Reply #20 on: »
I am interested! ;D

But as Anarch said, I'm starting to think it would be a bit of difficulty, specially seeing this:

This is the TL1 HUD right? It's very different from TL2, the automap is the only easy part to work with. :(

I'm working on my own TL2 HUD modifications, maybe this project can help me improve mine.

Re: Torchlight 1 HUD mod
« Reply #21 on: »
 :D And that's only the easy part to do, you haven't check the inventory, character, quest and other pages. I'm almost finished with the quickslots and the health&mana orbs, only need to add the Character, invetory, pet and other buttons, and It'll be ready. But I'll be smaller than in TL1 since otherwise it clips over the chargebar.

Edit: Well, the extra buttons are in other layout for the hub... This is what i got, if I change the scale of the bar, I need to rezise everything and move it by hand... I'm too lazy for that.
« Last Edit: April 19, 2017, 11:29:22 am by Anarch16sync »

Re: Torchlight 1 HUD mod
« Reply #22 on: »
Hey guys. I think you know that all textures and elements can be taken in the TorchEd editor?

Moreover, something interesting you can find here:
TL2ToolsAndAssets\UI_And_Weapon_PNGS\Widgets\
TL2ToolsAndAssets\UI_And_Weapon_PNGS\widgetsNew\
TL2ToolsAndAssets\UI_And_Weapon_PNGS\WidgetsHighQuality\

As I understand it, this is UI from the alpha TL2. It has a style similar TL1.

TL2ToolsAndAssets you can find here:

P.S. Maybe someone has an alpha version the TL2 game ? It would be interesting to see it inside.  :D
I remember purple trees
Spoiler (hover to show)
« Last Edit: April 19, 2017, 03:03:48 pm by Kva3imoda »

Re: Torchlight 1 HUD mod
« Reply #23 on: »
Nice find @Kva3imoda, I already knew of those files, but I'm getting enough experience with UI to make a HUD mod with those, also there is really little footage of that early state of the game to see how all the UI was. Also the bottom bar has some empty spaces that I have no idea what to use for  ::)

And about and alpha version... I guess the only ones that can have that are Runic employees, since from closed beta the game was using the present HUD.  :(

Re: Torchlight 1 HUD mod
« Reply #24 on: »
:D And that's only the easy part to do, you haven't check the inventory, character, quest and other pages. I'm almost finished with the quickslots and the health&mana orbs, only need to add the Character, invetory, pet and other buttons, and It'll be ready. But I'll be smaller than in TL1 since otherwise it clips over the chargebar.

Edit: Well, the extra buttons are in other layout for the hub... This is what i got, if I change the scale of the bar, I need to rezise everything and move it by hand... I'm too lazy for that.
Its perfect! Amazing job @Anarch16sync!

The Charge bar should be moved up instead....but that means it won't be compatible for custom charge bars.

Spoiler (hover to show)
Currently, the bottom HUD is done but it seems the Health and Mana globes toggle have been removed....I wonder if this alpha phase bottom HUD can be implemented too  along with the TL1's.

I'm thinking, rather than removing the globes switch from center to sides, we use that function to toggle from alpha phase to TL1 and vice versa! :D

Luckily this switch is in a form of static stat, the "UI STYLE" stat. I think it can be manipulated to anything we desire.

 

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