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Author Topic: Big UI Project ive been working on.  (Read 6169 times)

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Urakka Amyx

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Re: Big UI Project ive been working on.
« Reply #15 on: August 29, 2018, 10:06:12 pm »
Wel, As far as the weaverBelt merchant, While initially it was so you can buy tabs for your inventory, due to game mechanics it would add items to the inventory even if i locked them. leaving players unable to retrieve the items that got shoved in there.

So, I put that on the back burner. but ill probably come back to it for Stash tabs.

As Far as anywhere at anytime, No what the plan is, but definitely a interesting Idea.

What id really like to do is make a mod that a player can be a merchant. Much like FFXI bazaar system. the player would be a walking Money taker event. with a custom UI if the player is clicked on, but of course ive not researched
 the limitations that would be. :P just an idea i thought would be cool if people still played together.

steffire3

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Re: Big UI Project ive been working on.
« Reply #16 on: August 30, 2018, 08:55:40 pm »
@Urakka Amyx Can we sell Items to foes? I've always wanted to throw all my Low Loot at the face of my enemies... good for recycling and we help the flow of weapon economy for our foes then profit by destroying them and making double profits!  :D

We would need to set up a committee of Npc Townsfolk who will change their prices based on our riches so we have to sell at different towns...

It may be too much... I'm not sure on the game's limitations. I know Synergies tried to make Selrock Town a Bank for gold and had a fish economy. Running Wild mod also had rings to buy and sell as a bank. Simple stuff for economy mods so far in TL2 history.
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Urakka Amyx

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Re: Big UI Project ive been working on.
« Reply #17 on: August 31, 2018, 05:03:36 pm »
I think it would be possible, but ALOT of STAT variables would be needed.buut idk if you can "change" the price on items. is there a effect that may cause that?
... if so i suppose you could setup a thing so when the character enters a town, it "Casts that effect" on player based on the "Handmade stat economy" :P

but ive not dived into player stat modifications or anything.. strictly UI

steffire3

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Re: Big UI Project ive been working on.
« Reply #18 on: September 01, 2018, 01:23:15 am »
@Urakka Amyx : There is a Scroll / Tome in game that enables Vendor prices to drop by a %... I assume that a negative percentage is possible in theory.  :)

Imagine how hilarious it would be if our Fame rank made a certain Town so jealous that they actually charge premiums to spite us...  :D

Then in a different Town they would grow so in love with our Fame Level that they will sell their riches for rags...  ;D
« Last Edit: September 01, 2018, 01:27:02 am by steffire3 »
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Urakka Amyx

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Re: Big UI Project ive been working on.
« Reply #19 on: September 01, 2018, 09:57:28 am »
While thatd be a cool. because players can instantly teleport to different places. itd be too easy for players to "break" the economic state

buy low sell high

steffire3

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Re: Big UI Project ive been working on.
« Reply #20 on: September 02, 2018, 03:44:14 am »
@Urakka Amyx : Good point...  ???

It would have to be a Global penalty (walk so many steps that it raises the price)... one that requires players to fulfill a quest that cheapens the prices by providing a list of items to please the town vendors guild.  :D
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

 

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