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Author Topic: Problem with missiles?  (Read 1078 times)

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Problem with missiles?
« on: »
Hey guys, for some reason, when I'm adding missiles to custom skills, no matter what, they always shoot twice in the same direction. Once when I aim and fire the skill, and again the second time i fire the skill. Everything else works as intended, but even if I choose a new target, which is say, behind me, if I turn to use my missile, it will still shoot at the previous position; behind me.

What in the world is going on? Could anyone shed some light on this for me?

Thanks! ^^

- If it helps, I'm trying to use EVENT_START so that the timing is correct, using EVENT_TRIGGER fixes the problem, but activates too slowly, even when using 0.0 of the timeline to fire the missile.

-Hax

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Re: Problem with missiles?
« Reply #1 on: »
Hey Haxley.

I'm not sure why it's doing that.

You might try setting the 'attaches' property to true for the Event_Start where you trigger the layout that contains the unit spawner for the missile.

You could also try the 'orient to target' property, though this might not be quite the behavior you're looking for.

 

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