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Author Topic: [TL1CP] Tasks & Progress Updates  (Read 2250 times)

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[TL1CP] Tasks & Progress Updates
« on: »
Since the Project Tracker isn't really working for the TL1CP (I can't check anything as 'done'), I'm going to sum up what we still need to finish for the initial phase of the mod.  Post here and I'll update the list as tasks get done.

###Essential Tasks###

Skill-Related Work
  • Charge Bars
    Destro Bar
    Alchie Bar
  • Class Skills
    Destro Active Skill Cleanup
    Alch NEW Active Skills

Art Work
  • Class Sigils
  • Class Portraits
  • Skill Tree Tabs
  • Skill Icons for new Active Skills


###Bonus Tasks###

  • Alchemist Gauntlet
  • Class Unique Items
  • Quest Reward Spawn Class Cleanup
« Last Edit: February 07, 2016, 07:30:28 am by Phanjam »

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Re: Task Progress
« Reply #1 on: »
As I see it, here's a general plan for the upcoming steps we need to take to finish the class pack.

1) Initial Phase
Skill and Art production, we're nearly there, guys!

2a) Internal Playtesting and Feedback
I propose we do some individual and multiplayer testing of the classes amongst ourselves before releasing it to the public.  I'd love to get everyone to participate in this: Wolven, Phan and RnF.  We could also garner some help from the folks on the Runic Games Forums.

2b) Balancing
Balance Classes
Balance Items
Touch-ups on art assets and particle effects
Bug Crushing

Release
Wrap it up and pop it on Steam and RGF.


Anyone else wanna add anything to this?

Re: Task Progress
« Reply #2 on: »
Thanks @gytfunke ! This sums it up really well.

Talking about the first milestone, we could cut it up into...

a. art assets
b. skills-passives
c. skills-actives-alchemist
d. skills-actives-destroyer
e. skills-actives-vanquisher

All of which, as you said, we're actually not far from finishing ;D


Re: Tasks & Progress Updates
« Reply #3 on: »
So this is a small update...

In preparation for making Infuse a passive skill, I came up with another active skill for the Alch - Ember Spikes.

BASE_DESCRIPTION:Raise a bed of Ember Spikes to impale your foes and damage their armor.
TIER1_DESCRIPTION:Spikes inflict poison damage over time.
TIER2_DESCRIPTION:Spikes damage armor.
TIER3_DESCRIPTION:3 spike beds are raised.

Spoiler (hover to show)

 ;D


Re: [TL1CP] Tasks & Progress Updates
« Reply #4 on: »
I like the concept.  It makes sense which is sometimes one of the hardest things to do.

Re: [TL1CP] Tasks & Progress Updates
« Reply #5 on: »
Thanks Gyt! I had fun making this one, tho it took me the whoooole day :D

Now for the passive Infuse...


 

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