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Author Topic: TL1 Alch Hairstyle  (Read 2524 times)

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TL1 Alch Hairstyle
« on: »
...as you can see from the screens, the texture is all messed up.

The hair features use the textures defined by the wardrobe file, so if you want it to work with the TL2 hair textures you are going to need to redo the UV maps for those textures.

Hey I got it fixed :P



Thanks to Anarch for all the tips! Will pack this into a small update soon ;)

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Re: TL1 Alch Hairstyle
« Reply #1 on: »
Hooray, it's a small step, but a great achievement. You made your first complete wardrobe model. :)

Re: TL1 Alch Hairstyle
« Reply #2 on: »
Hooray, it's a small step, but a great achievement. You made your first complete wardrobe model. :)

Thanks v much Kva! Yes, even if it's small I feel proud about this :D

In fact I continued to work to see if I can also put in the Alch's TL1 belt accessories (pouch, ember vials and spell-book). 

EDIT:
Spoiler (hover to show)

Haha! Inspired with new 3d model knowledge!
« Last Edit: January 16, 2017, 03:43:13 am by Phanjam »


Re: TL1 Alch Hairstyle
« Reply #3 on: »
Hey, it's lookin' good!

Re: TL1 Alch Hairstyle
« Reply #4 on: »
Nice! 

Re: TL1 Alch Hairstyle
« Reply #5 on: »
Thanks gyt and RnF!  ;) the belt accessories are coming along well, all weight-painted and everything :P . Just need to make them work with how Anarch setup the gauntlet meshes...


Re: TL1 Alch Hairstyle
« Reply #6 on: »
8) IT IS DONE!



Will just improve the texturing for the ember vials, they're too dull :P


Re: TL1 Alch Hairstyle
« Reply #7 on: »
8) IT IS DONE!
Looks great. Keep it up!  :)

For the book you use "L Tasset" bone?

Re: TL1 Alch Hairstyle
« Reply #8 on: »
8) IT IS DONE!
Looks great. Keep it up!  :)

For the book you use "L Tasset" bone?

Ah no. I used the big thigh bone. U are right i should use the tasset, to avoid the clipping.

Thanks v much again Kva! ;)


Re: TL1 Alch Hairstyle
« Reply #9 on: »
Okay I adjusted the weighting based on the tasset bone. There's still a little clipping, but definitely better than before...



Will put this one into the coming update :P


 

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